Achievements

Achievements are objectives that may be completed by the player in order to obtain a Passage or corresponding achievements on platforms such as Steam or PSN.



Passage Achievements
Passage achievements are awarded for specific in-game actions, and reward a passage, which allow the player to teleport to any shelter the player has discovered and gain their current maximum Karma once for each passage that they have earned. "The Survivor" is the first passage achievement, and must be completed before the player can progress towards any of the other passage achievements.

Progress toward passages is shown on the hibernation screen if you wait long enough before choosing to continue. Certain passage achievements progress with a list of dots that show current progress, and others progress with a sliding bar that can increase or decrease depending on certain conditions. As soon as a certain amount of progress is achieved towards the quest, the achievement's symbol and its progress path will be revealed, and will stay visible unless an achievement's progress bar drops to zero again.

Choosing the "Passage" option on the hibernation screen (if the player has any passages available) will show a unique illustration for the particular passage, at which point they can either use the passage by selecting a shelter that they have visited, or return to the hibernation screen (in case the passage was accidentally selected). If the player uses a passage, they will wake up in the shelter they selected with their current maximum karma level. Objects stored in the player's stomach will travel with them, but any items in the previous shelter will be left behind.

[[File:The Survivor Achievement.png]] The Survivor The Survivor - Passage Artwork.png
"'This land has become your home'" This achievement is awarded by spending five cycles at their current maximum karma level, which shares the same symbol as this passage assuming that the player has not raised it. This does not need to be done all in a row; for instance, if the player survives for two cycles at the max level, dies twice in a row, reaches the maximum again and survives for three cycles, they will earn the passage. In addition to awarding a passage, this achievement is also a prerequisite for unlocking any of the other passage achievements. The player will not be able to progress towards or use other passages until this passage is unlocked.

The Monk Achievement.png]] The Monk [[File:The Monk - Passage Artwork.png
"'Path of the vegetarian'" This achievement can be obtained by eating only fruits, vegetables, and/or fungi for five cycles. Interestingly, the player can eat Blue Fruit, even though bringing one to Looks to the Moon reveals that they are not fruit (possibly referencing the difference between vegan and vegetarian), but instead the pupa of an insect. Surviving for one cycle this way increases the player's progress by 1/5th of the bar, while dying causes the player to lose half a cycle's worth of progress. If the player eats any meat (such as batflies, centipedes, or jellyfish) and then hibernates, their progress towards this passage will be set to zero unless it has already been earned.

The Hunter Achievement.png]] The Hunter [[File:The Hunter - Passage Artwork.png
"'Path of the carnivore'" This achievement requires the player to survive for five cycles eating only living creatures, such as batflies, centipedes, jellyfish, and vulture grubs. Similarly to "The Monk", surviving for a cycle this way increases progress by 1/5th of the bar, while death decreases progress by half a cycle. Additionally, eating any fruit or fungi and hibernating will reset the player's progress to zero unless the passage has already been earned. Interestingly, neuron flies do not give progress towards this achievement.

The Saint Achievement.png]] The Saint [[File:The Saint - Passage Artwork.png
"'Path of the pacifist'" This achievement can be obtained by avoiding harming any creatures with spears or rubbish for four cycles. One may assume this achievement is similar to "The Monk", given its non-carnivorous nature, but eating creatures such as batflies or jellyfish does not hinder progress towards this passage. If the player harms any creature, including predators such as lizards or vultures, the progress bar for this achievement will be set to zero unless the passage has already been earned. If the player dies with progress towards this passage earned, they will lose half a cycle's worth of progress.

The Outlaw Achievement.png]] The Outlaw [[File:The Outlaw - Passage Artwork.png
"'Path of aggression'" This achievement is obtained by killing creatures which are not needed for food, including neutral creatures like lantern mice, scavengers, squidcadas, and jetfish, as well as predators such as lizards. The list of qualifying creatures is unchanged when playing as the Hunter, even though all of the associated creatures are edible to the Hunter. If the player goes a cycle without harming any applicable creature, the progress bar for this achievement will be set to zero.

[[File:The Chieftain Achievement.png]] The Chieftain The Chieftain - Passage Artwork.png
"'Embraced by a new tribe'" This achievement requires you to maximize your global reputation with the scavengers. Progress can be gained by giving the scavengers gifts (such as pearls and vulture masks) and/or by helping them fight off attackers. If the player steals from the scavengers, runs through a Scavenger Toll without paying, or otherwise harms the scavengers, their progress towards the achievement will decrease. Unlike other passages, this achievement can be revoked after it is earned if the player's reputation decreases below the required threshold, and if the associated passage has not been used, it too will be revoked until it is re-earned. Since the achievement is tied to the player's global reputation with scavengers, it can also be used to gauge how friendly they will be to the player; once it is earned, scavengers will let the player pass freely through tolls without paying.

[[File:The Wanderer Achievement.png]] The Wanderer The Wanderer - Passage Artwork.png WandererMap.png
"'Your travels have taken you far'" This achievement requires you to sleep once within each region. It is tracked by dots corresponding to a given region. Notably, the player cannot earn any progress towards this achievement until "The Survivor" is completed, so they will need to backtrack to their starting region if they left it before earning "The Survivor".

[[File:The Dragon Slayer Achievement.png]] The Dragon Slayer The Dragon Slayer - Passage Artwork.png
"'Predator has become prey'" This achievement can be obtained by killing at least one of each breed of lizards: green, pink, blue, white, yellow, and black. Red Lizards and Cyan Lizards are not required for this achievement due to their rarity, and Salamanders are not considered "lizards" for the purpose of this achievement. Progress is tracked via colored dots corresponding to each lizard. If you kill a lizard and die before hibernating, it will not count towards your progress.

The Friend Achievement.png]] The Friend [[File:The Friend - Passage Artwork.png
"'One need not travel alone'" This achievement is earned by sleeping in a hibernation chamber with a lizard for three cycles in a row. A lizard can be tamed by repeatedly feeding it viable food, such as squidcadas, centipedes, or lantern mice. After feeding a lizard enough prey, it will eventually follow the player around and even join them in a shelter. Note that it may be wise to do this with a blue or white lizard, as they are able to much more easily follow the player into wall- or ceiling-based shelters. Note that it is possible for unfriendly or hostile lizards to follow the player into a shelter and spend a cycle sleeping with the player, and this will count towards the passage, but getting the same hostile lizard to sleep with the player an additional two times is extremely difficult.

[[File:The Scholar Achievement.png]] The Scholar The Scholar - Passage Artwork.png
"'History lessons'" This achievement is tied to the pearls that are found throughout the game. Progress towards this passage can only be acquired after visiting both Looks to the Moon and Five Pebbles, and is earned by touching one of the unique colored pearls. Each unique variety of pearl will yield one dot with the associated color. The player only needs to earn three dots to earn the achievement, although many more colored pearls can be found. When playing as the Hunter, the achievement only requires visiting Five Pebbles to begin earning progress. The achievement's name is indicative of their value when given to Moon, who can read the data stored within and reveal some lore associated with the area in which it was found. Doing this is not required to earn the achievement, however.

Echo Achievements
Echo achievements are awarded upon finding the corresponding Echo hidden somewhere in the world. There are six Echoes to be encountered in the world, and meeting each one will grant an achievement corresponding to its name. Note that for most of the Echoes, you must visit their location twice and be at or near your maximum karma on your second visit in order to see them. If the player does not already have the highest max karma level, finding an echo will also increase their max karma. They will also be transported back to their previous shelter on a new cycle with max karma. A playlist showing the location of Echoes can be found here.

[[File:Four Needles under Plentiful Leaves Achievement.png]] Four Needles under Plentiful Leaves
"'You encountered the echo of Four Needles under Plentiful Leaves'" Four Needles under Plentiful Leaves is located in Shaded Citadel, below the near end of the eastern bridge close to Shoreline.

[[File:Six Grains of Gravel, Mountains Abound Achievement.png]] Six Grains of Gravel, Mountains Abound
"'You encountered the echo of Six Grains of Gravel, Mountains Abound'" Six Grains of Gravel, Mountains Abound is located in The Exterior, at the top of The Wall
 * Six Grains of Gravel, Mountains Abound can be visited the first time that the player reaches its location.

[[File:Nineteen Spades, Endless Reflections Achievement.png]] Nineteen Spades, Endless Reflections
"'You encountered the echo of Nineteen Spades, Endless Reflections'" Nineteen Spades, Endless Reflections is located at the top middle area of Chimney Canopy, in between the Karma Gates to Sky Islands on the left and The Wall on the right.

[[File:Droplets upon Five Large Droplets Achievement.png]] Droplets upon Five Large Droplets
"'You encountered the echo of Droplets upon Five Large Droplets'" Droplets upon Five Large Droplets is located in the lower left area of Sky Islands, near the gate to Farm Arrays.

[[File:A Bell, Eighteen Amber Beads Achievement.png]] A Bell, Eighteen Amber Beads
"'You encountered the echo of A Bell, Eighteen Amber Beads'" A Bell, Eighteen Amber Beads is located in the lower right area of Farm Arrays, near the gate to Outskirts.

[[File:Two Sprouts, Twelve Brackets Achievement.png]] Two Sprouts, Twelve Brackets
"'You encountered the echo of Two Sprouts, Twelve Brackets'" Two Sprouts, Twelve Brackets is located in Subterranean, on the right side of the ravine next to the gate to Farm Arrays.
 * Two Sprouts, Twelve Brackets can be visited the first time that the player reaches its location. This is probably due to the fact that Subterranean's ravine would be unnecessarily difficult to climb back up without extensive preparation.

Story Achievements (Spoiler Warning!)
Story achievements are awarded for reaching specific points in the game's story or performing certain tasks related to the game's plot. They do not inherently reward the player with anything in-game (although some, such as "Stolen Enlightenment" or "The Journey", are tied to a point where the player can receive significant rewards) but instead simply track the player's progress through the game.

[[File:A New Friend Achievement.png]] A New Friend A New Friend - Cutscene Artwork.png
"'You are not the only lost soul in this world..'" This achievement is rewarded after the player meets Looks to the Moon, and will be earned upon hibernating. The player will see a vision of Moon in their sleep, and the achievement will be given. However, if the player eats a neuron fly, they will not receive this achievement, and instead earn "Stolen Enlightenment".

[[File:Stolen Enlightenment Achievement.png]] Stolen Enlightenment Stolen Enlightenment - Cutscene Artwork.png
"'A significant gain, but at what cost?'" This achievement is rewarded if the player eats at least one of Looks to the Moon's neuron flies and then hibernates. The player will see a vision of Moon injured in their sleep, and the achievement will be given. Notably, the achievement can only be earned if the player eats a neuron fly upon their first visit to Moon. Eating a neuron fly on subsequent visits will cause the vision to be seen upon next hibernation, but will not grant you the achievement.

[[File:The Journey Achievement.png]] The Journey The Journey - Cutscene Artwork.png
"'Go west, past the Farm Arrays and then down deep into the earth...'" This achievement is rewarded after the player meets Five Pebbles in the center of his complex. Five Pebbles will explain where you should go next, and then send you on your way. After the player hibernates, they will see a vision and earn the achievement.

[[File:Pilgrimage Achievement.png]] Pilgrimage
"'The highest enlightenment, achieved by the hardest path. A feat even the guardians must respect'" This achievement requires the player to raise their maximum karma to the highest level without visiting Five Pebbles. To do this, the player must find four out of the six Echoes, each of which will raise the player's maximum karma by a small amount. All four echoes must be found before visiting Five Pebbles. The achievement will be earned as soon as the last echo raises the player's karma level to the maximum of 10.

[[File:Ascension Achievement.png]] Ascension
"'You have left this world behind'" This achievement is awarded for reaching the end of the game, deep within The Depths. The achievement will be given when the ending credits start scrolling.