Slides

This page covers sliding movement tech. Click here to go to the main Controls hub page and access other movement tech pages.

Basic slide
Slides can be performed by pressing down and jump together while moving. A specific sound can be heard when performing a slide.



Pressing jump too late will cancel the slide and cause a stumble.

Not holding forward long enough results in a shorter slide which cannot be jumped or flipped out of.

Basic slide-pounce
Jumping mid-slide results in a long pounce.

Pressing the second jump too early or late results in a smaller pounce.



Landing upright from pounce
It is not possible to change to an upright state mid-pounce, and so unless able to roll, slugcat will always land in a crouched state, which slows the player down.

This can be avoided by pressing jump on landing, to enter a temporary upright state, and then pressing up to switch to standing.

This also conserves momentum, which is extremely useful for exiting all pounces and roll chains.



Slide-boosting
This can be done by throwing an item backwards mid-slide, and greatly increases distance travelled. As with regular slides, holding forward is needed to get a full length slide.



Basic slide-flip
Pressing jump while holding backwards mid-slide results in a long backflip. This move is also called whiplash in the game code.

Note: To slide-flip correctly, down and forward must be released, and backwards held, before jump is pressed. The jump window is the same as for slide-pouncing.

Pressing jump and back too early results in a regular failed slide-pounce due to the shorter slide. Forward must be held long enough for a regular slide, to slide flip.