Rolls

This page covers roll tech. Click here to go to the main Controls hub page and access other movement tech pages.

Roll from falling
Holding down and left/right when falling from a height greater than a normal jump (a height of about 4 tiles) will send slugcat into a roll. This will negate landing stun when falling long distances.



Chaining from moves
It is possible to roll in either direction upon landing from flips, pounces and bounces by holding left/right and down. Rolls can be entered from the following:

Roll-pouncing
Pouncing can be done by jumping out of a roll.



Rolls can be chained together indefinitely on flat ground by pouncing as late as possible.

A rapid series of beats can be heard when rolling. (1 initial on beginning the roll, then 4 more in total) These can be used to time pounces for maximum height.

This can be done regardless of which way slugcat is landing, as long as the pounce was initiated late enough.



Instant-pounce
The longer the roll, the higher the pounce arc. Tapping jump while holding down and left/right will instant-pounce without rolling at all.